Changelog
Changelog
What changed in each release of Easy Dungeon Generator. Version 1.1.0 is the current release.
On this page
1.1.0 Latest#
Released 2026-10-08.
Walls and doors#
- Double-sided walls and ceilings. The
DungeonThemehas the new optionsdoubleSidedWallsanddoubleSidedCeilings. Saved rooms record whether their walls are double-sided. See Wall mode. - Wall Mode on
DungeonManager:SingleOnly,DoubleOnly, andAllowBoth. Connected rooms can share one wall at a seam, with Allowed Seam Overlap to line them up. - Room Door brush in the Room Designer (P, with I to invert). It places a fixed two-sided door with no connector.
- Entrance seam padding:
useEntranceSeamPaddingandentranceSeamPaddingoverride the seam padding for rooms attached to the scene entrance.
Room authoring#
- Room Prefab Manager () links Room Design assets to their prefabs and regenerates them, for example after a theme change.
- Bake Decor in the Room Designer stores the furniture inside the saved prefab, instead of placing it at runtime.
Generation and streaming#
- Generation status:
DungeonManager.Status,IsGenerating,GenerationProgress, and theStatusChangedevent. - Frame budget:
generationFrameBudgetMsspreads room placement and decoration over frames in Play Mode.prewarmOnAwakeprepares the prefabs inAwake. - Chunk streaming:
ChunkDungeonStreamer.WorldChangedevent.
Demo scenes and documentation#
- Four demo scenes:
01_TemplateDungeon,02_InfiniteDungeon,03_CullingAndNavMesh, and04_DecorationAndRoomDesigner. They need the free art pack. See Demo Scenes. - The demo guide
Documentation/Demos.mdis included.
1.0 Initial release#
The package export is dated 2026-08-29.
DungeonManagerwithTemplateExactandTemplateSequencedRandomgeneration.- Room Designer with floors, doors, stairs, and holes, and the Dungeon Template Designer.
- Dungeon Theme Wizard, Dungeon Setup, and Setup Room Prefab.
- Decoration profiles with runtime decoration.
- Chunk streaming with
ChunkDungeonStreamer. - Portal culling (
DungeonCulling) and the NavMesh post-processor. - Optional Burst planner, progression items, and connection gates.